Recently I have spent a lot of time downloading and checking out iPad games to think about gamification UX approaches. One of the favorites is No Zombies Allowed by Booyah, Inc., which has a brilliant UI twist that I want to find a way to use on a future project.

Forget that boring loading notification, 10%…  20%…  30%… blah.

This game switches in messages that make waiting for the game to load entertaining and funny, giving the user a positive experience before they have even played the game.



So although there may not be a client project for which I can use munching brains, or rising from graves, still a fun twist on how to engage the user while they wait.